

Whilst Let's Go slightly makes the animation shortly shorter (Mainly because you don't have the "Trainer threw a pokeball" text box before hand) the general trend has been the capture part of the animation has been getting longer and longer as the series going on, and I would argue even First gen is too long, this should take between 5 to 7 seconds tops. But it also added in Dual Capture animations and Master Ball Capture Animations as well.ĭual Capture adds about an extra 2 seconds to the animationģ:43 to 4:04 = 21 Seconds (Longest animation in the series yet) Let's Go animation I will use this video for: Pokemon Sun/Moon: 8:27 to 8:44 = 17 seconds (Critical Captures take about 14 seconds as seen between 8:51 to 9:05) Pokemon Omega Ruby/Alpha Sapphire: 7:21 to 7:37 =16 seconds Pokemon Black 2/White 2: 6:35 to 6:50 = 15 seconds Pokemon Black/White: 5:54 to 6:09 = 15 seconds (Note: This game introduced Critical Captures which take 13 seconds to complete, as seen between 6:17 to 6:30 ) Pokemon Heart Gold/Soul Silver: 5:20 to 5:35 = 15 seconds Pokemon Diamond/Pearl/Platinum: 4:20 to 4:35 = 15 seconds (Note: This one auto-transistions to the pokedex screen or back to the overworld after capture) Pokemon Fire Red/Leaf Green: 2:56 to 3:10 = 14 seconds Pokemon Ruby/Sapphire/Emerald: 1:42 to 1:56 = 14 seconds Pokemon Gold/Silver/Crystal: 1:22 to 1:36 = 14 seconds (Note: This game has a unique animation for using the Master Ball which is 16 seconds long) Pokemon Red/Blue/Yellow: 0:03 to 0:13 = 10 seconds There's maybe a second of variance depending on how you track the youtube timer. This will account time from selecting the pokeball you wish to throw to when the capture jingle finishes, this video only goes up to Sun and Moon, but Ultra Sun and Moon is similar time wise. Let's look how long pokeball capture animations have taken over the generations, because that's another time sink there as well. Sounds like you just want faster loading times or the ability to skip the capture animation? That will solve the majority of issues here.
